/* ============================================
   战斗样式 · 杂志风格
   ============================================ */

/* --- 战斗模态框 --- */
.battle-modal {
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    background-color: rgba(58,53,48,0.82);
    display: flex;
    justify-content: center;
    align-items: center;
    z-index: 2000;
    backdrop-filter: blur(8px);
}

.battle-content {
    background-color: var(--surface);
    border: 1px solid var(--border);
    width: 90%;
    max-width: 560px;
    max-height: 90vh;
    overflow-y: auto;
}

.battle-header {
    background-color: var(--surface-2);
    padding: 16px;
    text-align: center;
    border-bottom: 1px solid var(--border);
}

.battle-header h3 {
    font-family: var(--font-serif);
    color: var(--danger);
    font-size: 20px;
    font-weight: 700;
    letter-spacing: 2px;
}

/* --- 战斗信息区域 --- */
.battle-info {
    display: flex;
    padding: 12px;
    gap: 12px;
}

.battle-enemy, .battle-player {
    flex: 1;
    background-color: var(--surface-2);
    padding: 14px;
    border: 1px solid var(--border);
}

.battle-enemy h4, .battle-player h4 {
    font-family: var(--font-serif);
    color: var(--accent);
    margin-bottom: 10px;
    text-align: center;
    font-size: 13px;
    letter-spacing: 1px;
}

.enemy-stats, .player-stats {
    display: flex;
    flex-direction: column;
    gap: 8px;
}

.enemy-health-bar {
    background-color: var(--danger);
}

/* --- 战斗日志 --- */
.battle-log {
    background-color: var(--surface-2);
    margin: 0 12px;
    padding: 14px;
    max-height: 180px;
    overflow-y: auto;
    border: 1px solid var(--border);
}

.battle-log p {
    margin-bottom: 6px;
    font-family: var(--font-sans);
    font-size: 12px;
    line-height: 1.5;
    color: var(--text);
}

.battle-log p.player-action  { color: var(--info); }
.battle-log p.enemy-action   { color: var(--danger); }
.battle-log p.system-message  { color: var(--warning); }
.battle-log p.loot-message    { color: var(--success); }
.battle-log p.critical-hit    { color: var(--accent); font-weight: 600; }
.battle-log p.miss            { color: var(--text-dim); font-style: italic; }

/* --- 战斗操作按钮 --- */
.battle-actions {
    display: flex;
    justify-content: center;
    gap: 8px;
    padding: 14px;
    border-top: 1px solid var(--border);
}

.battle-btn {
    background-color: var(--surface-3);
    color: var(--text);
    border: 1px solid var(--border);
    padding: 10px 24px;
    cursor: pointer;
    font-family: var(--font-sans);
    font-size: 14px;
    font-weight: 500;
    transition: all var(--transition);
    min-width: 80px;
    letter-spacing: 0.5px;
}

.battle-btn:hover {
    background-color: var(--border-light);
    border-color: var(--text-dim);
    color: var(--text-bright);
}

.battle-btn:active {
    background-color: var(--accent-dim);
    border-color: var(--accent);
}

.battle-btn.attack {
    background-color: var(--danger-dim);
    border-color: var(--danger);
}

.battle-btn.attack:hover {
    background-color: var(--danger);
    color: #fff;
}

.battle-btn.defend {
    background-color: var(--info-dim);
    border-color: var(--info);
}

.battle-btn.defend:hover {
    background-color: var(--info);
    color: #fff;
}

.battle-btn.flee {
    background-color: transparent;
    border-color: var(--border-light);
    color: var(--text-dim);
}

.battle-btn.flee:hover {
    background-color: var(--surface-3);
    color: var(--text);
}

.battle-btn:disabled {
    opacity: 0.3;
    cursor: not-allowed;
    transform: none;
}

/* --- 战斗动画 --- */
@keyframes attackAnimation {
    0%   { transform: translateX(0); }
    50%  { transform: translateX(16px); }
    100% { transform: translateX(0); }
}

@keyframes damageAnimation {
    0%   { transform: translateX(0); opacity: 1; }
    25%  { transform: translateX(-8px); }
    50%  { transform: translateX(8px); }
    75%  { transform: translateX(-4px); }
    100% { transform: translateX(0); opacity: 1; }
}

@keyframes shakeAnimation {
    0%, 100% { transform: translateX(0); }
    10%, 30%, 50%, 70%, 90% { transform: translateX(-4px); }
    20%, 40%, 60%, 80% { transform: translateX(4px); }
}

.battle-enemy.attack-animation { animation: attackAnimation 0.3s ease; }
.battle-player.damage-animation { animation: damageAnimation 0.3s ease; }
.battle-enemy.damage-animation  { animation: damageAnimation 0.3s ease; }
.battle-content.shake-animation { animation: shakeAnimation 0.4s ease; }

/* --- 伤害数字 --- */
.damage-number {
    position: absolute;
    font-family: var(--font-mono);
    font-size: 20px;
    font-weight: 700;
    color: var(--danger);
    animation: damageFloat 0.8s ease forwards;
    pointer-events: none;
}

.damage-number.critical { color: var(--accent); font-size: 26px; }
.damage-number.heal     { color: var(--success); }
.damage-number.miss     { color: var(--text-dim); font-size: 16px; }

@keyframes damageFloat {
    0%   { transform: translateY(0); opacity: 1; }
    100% { transform: translateY(-40px); opacity: 0; }
}

/* --- 战斗结果 --- */
.battle-result {
    text-align: center;
    padding: 20px;
}

.battle-result h3 {
    font-family: var(--font-serif);
    font-size: 22px;
    margin-bottom: 12px;
    letter-spacing: 2px;
}

.battle-result.victory h3 { color: var(--success); }
.battle-result.defeat h3  { color: var(--danger); }

.battle-result.loot {
    background-color: var(--surface-2);
    padding: 14px;
    border: 1px solid var(--border);
    margin: 14px 0;
}

.battle-result.loot h4 {
    font-family: var(--font-serif);
    color: var(--accent);
    margin-bottom: 8px;
}

.battle-result.loot ul {
    list-style: none;
    text-align: left;
}

.battle-result.loot li {
    font-family: var(--font-mono);
    font-size: 12px;
    padding: 4px 0;
    border-bottom: 1px solid var(--border);
    color: var(--success);
}

.battle-result.loot li:last-child {
    border-bottom: none;
}

.battle-result.actions {
    display: flex;
    justify-content: center;
    gap: 10px;
    margin-top: 16px;
}

/* --- 战斗背包 --- */
.battle-inventory h4 {
    font-family: var(--font-serif);
    color: var(--accent);
    margin-bottom: 10px;
}

.battle-item {
    display: flex;
    align-items: center;
    gap: 10px;
    padding: 8px 10px;
    border-bottom: 1px solid var(--border);
}

.battle-item.disabled {
    opacity: 0.4;
}

.battle-item .item-icon {
    font-size: 16px;
}

.battle-item .item-name {
    font-family: var(--font-sans);
    font-size: 13px;
    color: var(--text);
    flex: 1;
}

.battle-item .item-count {
    font-family: var(--font-mono);
    font-size: 11px;
    color: var(--text-dim);
}

.use-btn {
    background-color: var(--success-dim);
    color: var(--text);
    border: 1px solid var(--success);
    padding: 3px 10px;
    cursor: pointer;
    font-family: var(--font-mono);
    font-size: 10px;
    transition: all var(--transition);
}

.use-btn:hover {
    background-color: var(--success);
    color: #fff;
}

/* --- 战斗准备 / 状态效果 --- */
.battle-preparation { padding: 16px; }
.battle-preparation h3 {
    font-family: var(--font-serif);
    color: var(--accent);
    text-align: center;
    margin-bottom: 16px;
}

.enemy-preview {
    background-color: var(--surface-2);
    padding: 12px;
    border: 1px solid var(--border);
    margin-bottom: 16px;
}

.enemy-preview h4 {
    font-family: var(--font-serif);
    color: var(--danger);
    margin-bottom: 8px;
}

.enemy-preview .enemy-info {
    display: flex;
    justify-content: space-between;
    margin-bottom: 4px;
}

.enemy-preview .enemy-info span {
    font-family: var(--font-mono);
    font-size: 11px;
    color: var(--text-dim);
}

.preparation-actions {
    display: flex;
    justify-content: center;
    gap: 10px;
}

.status-effects {
    display: flex;
    gap: 4px;
    margin-top: 8px;
}

.status-effect {
    background-color: var(--surface-3);
    padding: 2px 8px;
    font-family: var(--font-mono);
    font-size: 9px;
    color: var(--text-dim);
    border: 1px solid var(--border);
}

.status-effect.poison { border-color: var(--success); color: var(--success); }
.status-effect.burn   { border-color: var(--danger);  color: var(--danger); }
.status-effect.freeze { border-color: var(--info);    color: var(--info); }
.status-effect.stun   { border-color: var(--warning); color: var(--warning); }

/* --- 战斗奖励 --- */
.battle-rewards {
    background-color: var(--surface-2);
    padding: 12px;
    border: 1px solid var(--border);
    margin-top: 12px;
}

.battle-rewards h4 {
    font-family: var(--font-serif);
    color: var(--accent);
    margin-bottom: 8px;
}

.reward-item {
    display: flex;
    justify-content: space-between;
    align-items: center;
    padding: 6px 0;
    border-bottom: 1px solid var(--border);
}

.reward-item:last-child { border-bottom: none; }

.reward-name {
    font-family: var(--font-sans);
    font-size: 13px;
    color: var(--success);
}

.reward-amount {
    font-family: var(--font-mono);
    font-size: 12px;
    color: var(--accent);
    font-weight: 600;
}

/* === 技能系统样式 === */
.battle-skills {
    display: flex;
    flex-wrap: wrap;
    gap: 6px;
    padding: 8px;
    border-bottom: 1px solid var(--border);
}

.skill-btn {
    padding: 6px 10px;
    background: var(--surface-2);
    border: 1px solid var(--border);
    border-radius: var(--radius);
    cursor: pointer;
    font-size: 12px;
    transition: all 0.2s;
}

.skill-btn:hover {
    background: var(--accent);
    color: white;
}

.skill-btn.on-cooldown {
    opacity: 0.5;
    cursor: not-allowed;
}

.status-effects {
    font-size: 14px;
    margin-left: 8px;
}
